Embedded Systems – Shape The World: Multi-Threaded Interfacing

Learn how electronic gadgets are designed, developed, and built as embedded systems that shape the world.

This is part two of a two part sequence. In this class, we will use interrupts to design a range of real-time systems including an audio player, a data acquisition system, a control system, and an interactive game. This is a hands-on, learn-by-doing course that shows you how to build solutions to real-world problems using embedded systems. These courses use a bottom-up approach to problem solving, building gradually from simple interfacing of switches and LEDs to complex concepts like display drivers, digital to analog conversion, generation of sound, analog to digital conversion, motor control, graphics, interrupts, and communication. We will present both general principles and practical tips for building circuits and programming the microcontroller in the C programming language. You will develop debugging skills using oscilloscopes, logic analyzers, and software instrumentation. Laboratory assignments are first performed in simulation, and then you will build and debug your system on the real microcontroller. At the conclusion of this course you will possess the knowledge to build your own arcade-style game from the ground up.
8 weeks
Certificate of completion

The University of Texas at Austin


Jonathan Valvano


Ramesh Yerraballi

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